Labyrinth’s “educational-style” causes gamers to get lost

Labyrinth’s “educational-style” causes gamers to get lost

Labrynth for Nintendo DS
Labrynth is a maze-style puzzler for Nintendo DS.

Mentor Interactive recently released Labyrinth, a maze-style puzzler, for Nintendo DS. Part of its “Think Smart Games” franchise, players are “required to use creative thinking” to solve ever-changing mazes. Labyrinth is geared towards younger gamers as an educational-type game but does this title wow them.

The answer is no. They will quickly get lost.

Labyrinth is a puzzler were you drag maze cards with your stylus into the Labyrinth to change the Labyrinth’s corridors. You must strategically place them to allow you to advance to your current treasure and prevent your opponent from getting theirs. Once a card has been placed, you can move from your current position or remain were you are. Once you have found all of your treasures, you win.

The gameplay is pretty easy and straight forward. But isn’t a plus for Labyrinth. The gameplay is to flat with no depth at all. A very weak plot was added but doesn’t help. You father is abducted and the kidnappers want you to find treasure for them. Oh ya, you’re an archaeologist and know how to navigate the Labyrinth. The story never really progresses and just feels like it was added as an after thought.

Graphics and audio were also a disappointment. I felt like I was playing a very bad NES game from the 80’s. The graphics could have been so much better which would have helped this title. But sadly it wasn’t. They boast that Labyrinth has been inspiring gamers for 20 years, and it really feels like you are playing the original.

This really isn’t a game for older gamers. Anyone over twelve will not find this entertaining. Sadly, younger gamers won’t like it either.

My son Alex, age five, finds most games fun. I thought that it would be good for him to play a game that would challenging him mentally and get him “creatively thinking” instead of playing the usually LEGO game or Super Mario.

He hated it. I wanted his feedback and got it. It was a chore for him to play. It was worse than time out or eating peas. He asked “What did I do daddy?” Like I was punishing him for something.

I would give this game a 4 out of 10 because it was OK the first time through. But Alex was not feeling this one and gave it a 1 out of 10. It says a lot when the target audience will not play it. Because this game false to keep the attention of it’s target audience, I have to give Labyrinth a 2.5 out of 10.

There are much better educational or “creative thinking” games out there. You would be better off to save your money and buy something else.